Junto con la Planta Piraña llegó la actualización 2.0 a Super Smash Bros Ultimate, actualización que tiene por objeto balancear toda la galería de personajes del juego ¿será que tu personaje principal sufrió o tuvo mejoras?
Aquí les dejamos la lista con todos los cambios a cada uno de los personajes, directo desde el sitio oficial.
Fighter | Move | Change |
---|---|---|
Mario | DashAttack | Adjusted launch angle. |
Mario | FS Meter | Extended launch distance. |
Donkey Kong | Forward Air Attack | Shortened the landing time after using the move. |
Link | Up Air Attack | Shortened the landing time after using the move. |
Link | Neutral Special | Extended the time from when the arrow is loosed to when it disappears. |
Samus | Side Special | Extended the range of the missile and reduced the vulnerability when using the move in the air. |
Samus | Down Special | Reduced vulnerability. |
Dark Samus | Down Special | Reduced vulnerability. |
Yoshi | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Kirby | Dash Attack | Increased power range and attack power while maintaining launch distance. |
Kirby | Side Tilt Attack | Slightly reduced vulnerability and extended undamaged launch distance. |
Kirby | Down Special | Adjusted the super armor frames after using the move. |
Pikachu | Grab Attack | Shortened hitstun time. |
Luigi | Up Smash Attack | Extended launch distance. |
Luigi | Down Air Attack | Opponents on the ground will no longer suffer a meteor effect. |
Luigi | Side Special | Reduced vulnerability. |
Luigi | Down Special | Extended launch distance. |
Ness | Up Air Attack | Shortened the landing time after using the move. |
Ness | Down Air Attack | Increased attack power and maintained launch distance. |
Jigglypuff | Side Tilt Attack | Reduced vulnerability. |
Jigglypuff | Down Tilt Attack | Extended launch distance. |
Jigglypuff | Up Smash Attack | Increased attack power of low-power zone. |
Jigglypuff | Back Air Attack | Increased attack speed. |
Jigglypuff | Forward Throw | Adjusted launch angle. |
Jigglypuff | FS Meter | Extended launch distance. |
Peach | Up Special | Shortened launch distance of repeated attacks. |
Daisy | Up Special | Shortened launch distance of repeated attacks. |
Bowser | Neutral Attack | Increased power. |
Bowser | Side Tilt Attack | Increased power. |
Bowser | Down Smash Attack | Extended launch distance. |
Bowser | Up Special | Made it easier to hit multiple times. |
Bowser | Final Smash & FS Meter | Crouching opponents will now be launched the same as standing opponents. |
Ice Climbers | Basic Movements | Nana and Popo will follow each other more when separated. |
Ice Climbers | Up Special | Made it easier to grab edges. |
Sheik | Up Smash Attack | Increased the first attack’s range. |
Sheik | Down Smash Attack | Made it easier to hit multiple times. |
Sheik | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Sheik | Up Air Attack | Shortened the landing time after using the move. |
Sheik | Side Special | Reduced vulnerability. |
Pichu | Grab Attack | Shortened hitstun time. |
Ganondorf | Forward Air Attack | Shortened the landing time after using the move. |
Ganondorf | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Mewtwo | Dash Attack | Shortened the downtime from shielding. |
Mewtwo | Side Tilt Attack | This move will now always launch forward. |
Mewtwo | Up Special | Made it easier to grab edges. |
Roy | Down Air Attack | Shortened the landing time after using the move. |
Chrom | Down Air Attack | Shortened the landing time after using the move. |
Chrom | Up Special | Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first. |
Mr. Game & Watch | Forward Air Attack | Increased attack range. |
Mr. Game & Watch | Down Air Attack | Shortened the landing time after using the move. |
Pit | Final Smash & FS Meter | Crouching opponents will now be launched the same as standing opponents. |
Zero Suit Samus | Side Smash Attack | Shortened the launch distance when the attack hits the middle of an opponent’s body. |
Zero Suit Samus | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Zero Suit Samus | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Zero Suit Samus | Down Special | Shortened the amount of time undamaged opponents are buried. |
Wario | Down Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Snake | Up Tilt Attack | Extended the high-damage window. |
Ike | Up Special | Shortened the meteor distance. |
Charizard | Dash Attack | Increased attack power and extended launch distance. |
Diddy Kong | Neutral Air Attack | Shortened the landing time after using the move. |
Lucas | Up Tilt Attack | Added electrical damage. |
Lucas | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Lucas | Down Air Attack | Added electrical damage. |
Lucas | Grab Attack | Added electrical damage. |
Sonic | Side Tilt Attack | Made it easier to hit multiple times. |
Sonic | Forward Air Attack | Shortened hitstun time. |
Sonic | Back Air Attack | Reduced vulnerability when landing. |
Sonic | FS Meter | Extended launch distance. |
King Dedede | Side Special | Reduced the attack range of the moving Gordo. |
Lucario | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Lucario | Neutral Special | Shortened hitstun time. |
Lucario | FS Meter | Increased power. |
R.O.B. | Side Special | Made it easier to hit multiple times. |
Toon Link | Forward Air Attack | Shortened the landing time after using the move. |
Toon Link | Back Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Mega Man | Side Tilt Attack | Special moves will not be activated when jumping and using Mega Buster. |
Rosalina & Luma | Dash Attack | Made it easier to hit multiple times. |
Rosalina & Luma | Up Tilt Attack | Extended launch distance for Luma’s Up Tilt Attack. |
Rosalina & Luma | Down Tilt Attack | Extended the distance Luma moves forward. |
Rosalina & Luma | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. |
Rosalina & Luma | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Rosalina & Luma | Down Air Attack | Shortened the amount of time between the start of the move and the meteor effect. |
Rosalina & Luma | Neutral Special | Reduced vulnerability when sending out and calling back Luma. |
Rosalina & Luma | Up Special | Made it easier to grab edges. |
Rosalina & Luma | Final Smash & FS Meter | Shortened the distance you can shift when the attack is making contact. |
Little Mac | Neutral Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Little Mac | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Greninja | Down Smash Attack | Increased the range of the inner attacks. |
Greninja | Up Special | Can no longer move immediately when landing on a moving platform or slanted ground. |
Mii Brawler | Flurry Attack | Increased attack range and shortened the opponent’s hitstun shuffle distance. |
Mii Brawler | Up Smash Attack | Extended the high-damage window and reduced the low-damage window. |
Mii Brawler | Neutral Air Attack | Reduced vulnerability when landing after using the move. |
Mii Brawler | Back Air Attack | Reduced vulnerability when landing after using the move. |
Mii Brawler | Up Air Attack | Increased power. |
Mii Brawler | Neutral Special | Increased power. |
Mii Brawler | Neutral Special | Reduced vulnerability. |
Mii Brawler | Side Special | Extended distance and increased speed. |
Mii Brawler | Up Special | Made it easier to grab edges. |
Mii Brawler | Down Special | Greatly increased damage to opponents’ shields. |
Mii Brawler | Down Special | Extended launch distance of kick performed with extra input. |
Mii Gunner | Forward Air Attack | Shortened the landing time after using the move. |
Palutena | Neutral Air Attack | Shortened hitstun time. |
Palutena | Up Special | Made it easier to grab edges. |
PAC-MAN | Forward Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
PAC-MAN | Down Air Attack | Shortened the landing time after using the move. |
PAC-MAN | Neutral Special | Extended the time until you disappear after landing the attack. |
Robin | Up Special | Increased the speed of the backwards edge-grab range detection. |
Shulk | Forward Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Shulk | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Duck Hunt | Neutral Special | Reduced vulnerability. |
DuckHunt | Side Special | Increased vulnerability. Shortened hitstun time for the exploding clay pigeons. |
Ryu | Neutral Attack | Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
Ryu | Forward Air Attack | Shortened the landing time after using the move. |
Ryu | Down Tilt Attack | Can no longer jump immediately after using the move. |
Ken | Neutral Attack | Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
Ken | Neutral Air Attack | Shortened the landing time after using the move. |
Ken | Forward Air Attack | Shortened the landing time after using the move. |
Ken | Down Tilt Attack | Can no longer jump immediately after using the move. |
Cloud | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Cloud | Down Special | Increased the range of Finishing Touch at the beginning of the move. |
Corrin | Neutral Air Attack | Shortened the landing time after using the move. |
Corrin | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Corrin | Up Air Attack | Shortened the landing time after using the move. |
Bayonetta | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Inkling | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Inkling | Side Special | Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground. |
Ridley | Neutral Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Ridley | Forward Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Ridley | Down Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Ridley | FS Meter | Increased power. |
King K. Rool | Neutral Special | Shortened the length of the vacuum effect. |
King K. Rool | Up Special | Reduced the range of the attack. |
King K. Rool | Downward Throw | Shortened the amount of time undamaged opponents are buried. |
Isabelle | Neutral Air Attack | Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Incineroar | Up Smash Attack | Extended launch distance. |
Incineroar | Up Air Attack | Shortened the amount of time you cannot grab edges after using the move. |
Incineroar | Down Air Attack | Shortened the landing time after using the move. |
Incineroar | Up Throw | Extended launch distance. |
Incineroar | Up Special | Extended vertical and horizontal distance. |